This is a showcase of the high poly work I did for the Unreal Engine 5 demo. Epics demo displayed our Lumen and Nanite technologies in a detailed world built by a dedicated team. I was responsible for High Poly modeling of the statue and table seen here. The demo was a great team effort with Jerome Platteuax, Chris Perna, and Kim Libreri directing. Concept work for assets by James Hawkins and texture work by Zoe Lord.
Both the statue and table weigh in around 35m triangles each.
All of the "grey" images are renders showing non-textured versions of the zbrush models.